![]() When I bake inside Painter using my preliminary (not finished) high poly the baking works as expected, no seams whatsoever! But as soon as I take my low poly and normal map inside Marmoset the seams are extremely visible, so I tried baking in marmoset instead and once again inside marmoset the bake works great and I have no seams. For the most part, everything works great using with the "flip y normal" setting and the rest of the workflow already explained in several posts.īut I´m working on a character and wanted to make some tests before finishing the highpoly to make sure my uvs/seams would work correctly in both Painter and Marmoset. I bought a license of Marmoset toolbag3 and started testing stuff from painter inside Marmo.
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